Technical Guidelines for Converting 2D Images to 3D Lenticular

This guide is for designers, photographers, and digital artists preparing files for true 3D lenticular depth, not flip or animation effects.

Creating 3D from a single 2D image is a layered depth simulation process. Proper structure, depth planning, and parallax control are critical for a realistic and comfortable 3D result.

1️⃣ Image Requirements

Parameter Recommendation
Resolution 300 DPI at final print size minimum
File Format PSD, PSB, TIFF (layers preferred)
Compression None (avoid heavy JPEG)

Higher resolution gives cleaner masks, better edge reconstruction, and smoother depth transitions.

2️⃣ Layer-Based 3D Construction

A 2D image must be separated into depth layers:

Each object should be placed on its own layer.

✔ Correct Structure

FG: Person / Product / Main Subject MG: Secondary objects BG: Environment / scenery Deep BG: Sky, distant elements

❌ Incorrect Structure

3️⃣ Background Reconstruction (Inpainting)

When foreground objects are separated, hidden areas must be rebuilt.

Designers must:

Poor background fill leads to:

4️⃣ Depth Map Planning

3D conversion is controlled by a grayscale depth map.

Tone Depth Position
White Closest to viewer
Light Gray Near
Mid Gray Middle
Dark Gray Far
Black Farthest

Rules

5️⃣ Parallax Budget (CRITICAL)

Parallax determines how far objects shift between views.


Too little → weak 3D

Too much → eye strain and double images

General Safe Ranges

Element Recommended Parallax
Foreground Moderate negative parallax (pop-out)
Midground Near zero parallax
Background Positive parallax (receding)

Total depth budget should stay within comfortable viewing limits, especially for small-format prints.

6️⃣ Edge Treatment

All cut objects must have:

Zoom to 200–400% to check edges.


Hair, fur, smoke, and foliage require advanced masking and often produce imperfect results.

7️⃣ Perspective & Depth Logic

Depth must follow real-world spatial rules:

✔ Objects lower in frame = usually closer
✔ Distant objects = lower contrast, smaller size
✔ Foreground overlap must match depth order


Incorrect depth logic causes visual discomfort.

8️⃣ Window Violations

A “window violation” occurs when an object that pops forward touches the image edge.


This breaks the 3D illusion.


Fix by:

9️⃣ Lens Pitch & View Count Considerations

Final depth strength depends on:

Design depth before interlacing, not after.


Depth that looks good on screen may be too strong once printed under the lens.

🔟 Common Technical Mistakes

Problem Cause
Cardboard cutout look No sub-depth layers
Depth tearing Excessive parallax
Ghosting Misaligned masks
Eye strain Too much pop-out
Floating objects No contact shadows
Depth confusion Incorrect layer order

⭐ Ideal Technical Image Types

📩 File Submission Tip

Provide:

If depth planning is not done, we can assist with professional 3D conversion and optimization for lenticular printing.