This guide is for designers, photographers, and digital artists preparing files for true 3D lenticular depth, not flip or animation effects.
Creating 3D from a single 2D image is a layered depth simulation process. Proper structure, depth planning, and parallax control are critical for a realistic and comfortable 3D result.
| Parameter | Recommendation |
|---|---|
| Resolution | 300 DPI at final print size minimum |
| File Format | PSD, PSB, TIFF (layers preferred) |
| Compression | None (avoid heavy JPEG) |
Higher resolution gives cleaner masks, better edge reconstruction, and smoother depth transitions.
A 2D image must be separated into depth layers:
Each object should be placed on its own layer.
When foreground objects are separated, hidden areas must be rebuilt.
Designers must:
Poor background fill leads to:
3D conversion is controlled by a grayscale depth map.
| Tone | Depth Position |
|---|---|
| White | Closest to viewer |
| Light Gray | Near |
| Mid Gray | Middle |
| Dark Gray | Far |
| Black | Farthest |
Parallax determines how far objects shift between views.
Too little → weak 3D
Too much → eye strain and double images
| Element | Recommended Parallax |
|---|---|
| Foreground | Moderate negative parallax (pop-out) |
| Midground | Near zero parallax |
| Background | Positive parallax (receding) |
Total depth budget should stay within comfortable viewing limits, especially for small-format prints.
All cut objects must have:
Zoom to 200–400% to check edges.
Hair, fur, smoke, and foliage require advanced masking and often produce imperfect results.
Depth must follow real-world spatial rules:
✔ Objects lower in frame = usually closer
✔ Distant objects = lower contrast, smaller size
✔ Foreground overlap must match depth order
Incorrect depth logic causes visual discomfort.
A “window violation” occurs when an object that pops forward touches the image edge.
This breaks the 3D illusion.
Fix by:
Final depth strength depends on:
Design depth before interlacing, not after.
Depth that looks good on screen may be too strong once printed under the lens.
| Problem | Cause |
|---|---|
| Cardboard cutout look | No sub-depth layers |
| Depth tearing | Excessive parallax |
| Ghosting | Misaligned masks |
| Eye strain | Too much pop-out |
| Floating objects | No contact shadows |
| Depth confusion | Incorrect layer order |
Provide:
If depth planning is not done, we can assist with professional 3D conversion and optimization for lenticular printing.